Oct 16, 2016 Is there a dark theme for paint tool sai? Forums Art Related General. No, there is no dark theme If you've seen similar software to Sai in dark, it's not sai. It's probably Krita or Manga Studio. Unlike other Windows 10 dark themes, Ades doesn’t make it the complete dark instead it has added some soft colors too, just to provide the perfect blend of dark and soft colors to make it look wonderful. The colors included in the themes are light blue, green, and dark gray and I’m sure that you too will love the fusion of the colors. It's me Suzuran and welcome to my art channel!I mainly draw anime/manga styled art. Mainly using Paint Tool SAI and Clip Studio Paint.
- local ChangeColor = Instance.new('Frame')
- local Picker = Instance.new('ScrollingFrame')
- local DropShadow = Instance.new('Frame')
- local DropShadow_2 = Instance.new('Frame')
- local DropShadow_3 = Instance.new('Frame')
- local DropShadow_4 = Instance.new('Frame')
- local DropShadow_5 = Instance.new('Frame')
- local DropShadow_6 = Instance.new('Frame')
- local DropShadow_7 = Instance.new('Frame')
- local DropShadow_8 = Instance.new('Frame')
- local DropShadow_9 = Instance.new('Frame')
- local DropShadow_10 = Instance.new('Frame')
- local DropShadow_11 = Instance.new('Frame')
- local DropShadow_12 = Instance.new('Frame')
- local GenericSpecial = Instance.new('ImageButton')
- local SnowGlow = Instance.new('ImageButton')
- local Frost = Instance.new('ImageButton')
- local CaveCrawler = Instance.new('ImageButton')
- local LoneCave = Instance.new('ImageButton')
- local Spooky = Instance.new('ImageButton')
- local SpookyNeon = Instance.new('ImageButton')
- --Properties:
- ColorPicker.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- ChangeColor.Name = 'ChangeColor'
- ChangeColor.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- ChangeColor.BorderSizePixel = 2
- ChangeColor.Size = UDim2.new(0, 100, 0, 100)
- ColorPicker.Enabled = false
- CurrentColor.Name = 'CurrentColor'
- CurrentColor.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- CurrentColor.BorderSizePixel = 2
- CurrentColor.Size = UDim2.new(0, 80, 0, 80)
- CurrentColor.Image = 'rbxassetid://2712547918'
- Picker.Parent = ColorPicker
- Picker.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- Picker.BorderSizePixel = 2
- Picker.Size = UDim2.new(0, 100, 0, 200)
- Picker.CanvasSize = UDim2.new(0, 0, 0, 900)
- Picker.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left
- Birch.Parent = Picker
- Birch.BorderColor3 = Color3.new(0, 0, 0)
- Birch.Size = UDim2.new(0, 80, 0, 40)
- Birch.Image = 'rbxassetid://2712547918'
- DropShadow.Parent = Birch
- DropShadow.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow.Position = UDim2.new(0, 4, 0, 4)
- DropShadow.ZIndex = 2
- Grey.Name = 'Grey'
- Grey.BackgroundColor3 = Color3.new(1, 1, 1)
- Grey.Position = UDim2.new(0, 10, 0, 55)
- Grey.ZIndex = 3
- Grey.ScaleType = Enum.ScaleType.Crop
- DropShadow_2.Name = 'DropShadow'
- DropShadow_2.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_2.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_2.ZIndex = 2
- Walnut.Name = 'Walnut'
- Walnut.BackgroundColor3 = Color3.new(1, 1, 1)
- Walnut.Position = UDim2.new(0, 10, 0, 105)
- Walnut.ZIndex = 3
- Walnut.ScaleType = Enum.ScaleType.Crop
- DropShadow_3.Name = 'DropShadow'
- DropShadow_3.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_3.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_3.ZIndex = 2
- Generic.Name = 'Generic'
- Generic.BackgroundColor3 = Color3.new(1, 1, 1)
- Generic.Position = UDim2.new(0, 10, 0, 155)
- Generic.ZIndex = 3
- Generic.ScaleType = Enum.ScaleType.Crop
- DropShadow_4.Name = 'DropShadow'
- DropShadow_4.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_4.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_4.ZIndex = 2
- Oak.Name = 'Oak'
- Oak.BackgroundColor3 = Color3.new(1, 1, 1)
- Oak.Position = UDim2.new(0, 10, 0, 205)
- Oak.ZIndex = 3
- Oak.ScaleType = Enum.ScaleType.Crop
- DropShadow_5.Name = 'DropShadow'
- DropShadow_5.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_5.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_5.ZIndex = 2
- Pine.Name = 'Pine'
- Pine.BackgroundColor3 = Color3.new(1, 1, 1)
- Pine.Position = UDim2.new(0, 10, 0, 255)
- Pine.ZIndex = 3
- Pine.ScaleType = Enum.ScaleType.Crop
- DropShadow_6.Name = 'DropShadow'
- DropShadow_6.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_6.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_6.ZIndex = 2
- Palm.Name = 'Palm'
- Palm.BackgroundColor3 = Color3.new(1, 1, 1)
- Palm.Position = UDim2.new(0, 10, 0, 305)
- Palm.ZIndex = 3
- Palm.ScaleType = Enum.ScaleType.Crop
- DropShadow_7.Name = 'DropShadow'
- DropShadow_7.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_7.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_7.ZIndex = 2
- Cherry.Name = 'Cherry'
- Cherry.BackgroundColor3 = Color3.new(1, 1, 1)
- Cherry.Position = UDim2.new(0, 10, 0, 355)
- Cherry.ZIndex = 3
- Cherry.ScaleType = Enum.ScaleType.Crop
- DropShadow_8.Name = 'DropShadow'
- DropShadow_8.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_8.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_8.ZIndex = 2
- Koa.Name = 'Koa'
- Koa.BackgroundColor3 = Color3.new(1, 1, 1)
- Koa.Position = UDim2.new(0, 10, 0, 355)
- Koa.ZIndex = 3
- Koa.ScaleType = Enum.ScaleType.Crop
- DropShadow_9.Name = 'DropShadow'
- DropShadow_9.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_9.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_9.ZIndex = 2
- Volcano.Name = 'Volcano'
- Volcano.BackgroundColor3 = Color3.new(1, 1, 1)
- Volcano.Position = UDim2.new(0, 10, 0, 405)
- Volcano.ZIndex = 3
- Volcano.ScaleType = Enum.ScaleType.Crop
- DropShadow_10.Name = 'DropShadow'
- DropShadow_10.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_10.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_10.ZIndex = 2
- GreenSwampy.Name = 'GreenSwampy'
- GreenSwampy.BackgroundColor3 = Color3.new(1, 1, 1)
- GreenSwampy.Position = UDim2.new(0, 10, 0, 455)
- GreenSwampy.ZIndex = 3
- GreenSwampy.ScaleType = Enum.ScaleType.Crop
- DropShadow_11.Name = 'DropShadow'
- DropShadow_11.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_11.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_11.ZIndex = 2
- GoldSwampy.Name = 'GoldSwampy'
- GoldSwampy.BackgroundColor3 = Color3.new(1, 1, 1)
- GoldSwampy.Position = UDim2.new(0, 10, 0, 505)
- GoldSwampy.ZIndex = 3
- GoldSwampy.ScaleType = Enum.ScaleType.Crop
- DropShadow_12.Name = 'DropShadow'
- DropShadow_12.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_12.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_12.ZIndex = 2
- GenericSpecial.Name = 'GenericSpecial'
- GenericSpecial.BackgroundColor3 = Color3.new(1, 1, 1)
- GenericSpecial.BorderColor3 = Color3.new(0, 0, 0)
- GenericSpecial.Position = UDim2.new(0, 10, 0, 555)
- GenericSpecial.ZIndex = 3
- GenericSpecial.ScaleType = Enum.ScaleType.Crop
- DropShadow_13.Name = 'DropShadow'
- DropShadow_13.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_13.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_13.ZIndex = 2
- SnowGlow.Name = 'SnowGlow'
- SnowGlow.BackgroundColor3 = Color3.new(1, 1, 1)
- SnowGlow.Position = UDim2.new(0, 10, 0, 605)
- SnowGlow.ZIndex = 3
- SnowGlow.ScaleType = Enum.ScaleType.Crop
- DropShadow_14.Name = 'DropShadow'
- DropShadow_14.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_14.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_14.ZIndex = 2
- Frost.Name = 'Frost'
- Frost.BackgroundColor3 = Color3.new(1, 1, 1)
- Frost.Position = UDim2.new(0, 10, 0, 655)
- Frost.ZIndex = 3
- Frost.ScaleType = Enum.ScaleType.Crop
- DropShadow_15.Name = 'DropShadow'
- DropShadow_15.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_15.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_15.ZIndex = 2
- CaveCrawler.Name = 'CaveCrawler'
- CaveCrawler.BackgroundColor3 = Color3.new(1, 1, 1)
- CaveCrawler.Position = UDim2.new(0, 10, 0, 705)
- CaveCrawler.ZIndex = 3
- CaveCrawler.ScaleType = Enum.ScaleType.Crop
- DropShadow_16.Name = 'DropShadow'
- DropShadow_16.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_16.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_16.ZIndex = 2
- LoneCave.Name = 'LoneCave'
- LoneCave.BackgroundColor3 = Color3.new(1, 1, 1)
- LoneCave.Position = UDim2.new(0, 10, 0, 755)
- LoneCave.ZIndex = 3
- LoneCave.ScaleType = Enum.ScaleType.Crop
- DropShadow_17.Name = 'DropShadow'
- DropShadow_17.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_17.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_17.ZIndex = 2
- Spooky.Name = 'Spooky'
- Spooky.BackgroundColor3 = Color3.new(1, 1, 1)
- Spooky.Position = UDim2.new(0, 10, 0, 805)
- Spooky.ZIndex = 3
- Spooky.ScaleType = Enum.ScaleType.Crop
- DropShadow_18.Name = 'DropShadow'
- DropShadow_18.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_18.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_18.ZIndex = 2
- SpookyNeon.Name = 'SpookyNeon'
- SpookyNeon.BackgroundColor3 = Color3.new(1, 1, 1)
- SpookyNeon.Position = UDim2.new(0, 10, 0, 855)
- SpookyNeon.ZIndex = 3
- SpookyNeon.ScaleType = Enum.ScaleType.Crop
- DropShadow_19.Name = 'DropShadow'
- DropShadow_19.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_19.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_19.ZIndex = 2
- woodtype = 'Birch'
- local tool = Instance.new('Tool', game.Players.LocalPlayer.Backpack)
- --tool.RobloxLocked = true
- tool.ToolTip = 'Changes A Stucture's Wood Type'
- ColorPicker.Enabled = true
- if Mouse.Target.Parent:FindFirstChild('Type') or Mouse.Target.Parent:FindFirstChild('BlueprintWoodClass') then
- if Mouse.Target.Parent:FindFirstChild('MainCFrame') then
- else
- end
- game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure:FireServer(Mouse.Target.Parent.ItemName.Value, Cframe, game.Players.LocalPlayer, woodtype, Mouse.Target.Parent, false)
- else
- end
- end)
- tool.Unequipped:connect(function(mouse)
- end)
- CurrentColor.Image = Birch.Image
- end)
- Grey.MouseButton1Click:Connect(function()
- woodtype = nil
- CurrentColor.Image = Walnut.Image
- end)
- Generic.MouseButton1Click:Connect(function()
- woodtype = 'Generic'
- CurrentColor.Image = Oak.Image
- end)
- Pine.MouseButton1Click:Connect(function()
- woodtype = 'Pine'
- CurrentColor.Image = Palm.Image
- end)
- Koa.MouseButton1Click:Connect(function()
- woodtype = 'Koa'
- CurrentColor.Image = Volcano.Image
- end)
- GreenSwampy.MouseButton1Click:Connect(function()
- woodtype = 'GreenSwampy'
- CurrentColor.Image = GoldSwampy.Image
- end)
- GenericSpecial.MouseButton1Click:Connect(function()
- woodtype = 'GenericSpecial'
- CurrentColor.Image = SnowGlow.Image
- end)
- Frost.MouseButton1Click:Connect(function()
- woodtype = 'Frost'
- CurrentColor.Image = CaveCrawler.Image
- end)
- LoneCave.MouseButton1Click:Connect(function()
- woodtype = 'LoneCave'
- CurrentColor.Image = Spooky.Image
- end)
- SpookyNeon.MouseButton1Click:Connect(function()
- woodtype = 'SpookyNeon'
- CurrentColor.MouseButton1Click:Connect(function()
- Picker.Visible = true
- Picker.Visible = false
- end)
Paint tool SAI is a lightweight editor for bitmap images and a painting software that first released in 2008, making it one of the oldest programs of its nature. It became very popular among both beginner and more advanced users because of its simple user interface that has a large number of different tools. Although animation with it can be a bit complicated, there are a few simple steps that you can follow.
Download and Installation
The program supports many versions of Windows, from Windows 2000 all the way to Windows 10, both 32 and 64 bit. Paint tool SAI download is an easy process with an even simpler installation wizard. Once you check/uncheck the wanted boxes, installation is over in a matter of seconds and you’re ready to start drawing and animating.
Drawing With Paint Tool SAI
When you first open the program, you’ll begreeted by a fairly simple interface containing a ribbon menu and a sectionwith tools that contain multiple customization options.
– To start, you’ll need to create a new canvasby clicking on File-New. After inputting the wanted height and width, click onthe OK button
– After the canvas is created, select the toolwith which you’ll draw with from the tools menu and draw the first frame of theanimation
– Then, reduce the opacity of the selectedlayer and create a new one from the left side of the program
– Draw the next frame, reduce the opacity ofthe selected layer, hide the first one by clicking on the little eye icon (1)and create a new layer (2)
– Repeat the process for however many framesyou want your animation to have
–Afterwards, you’ll need to save each layer. Start at layer 1 and hide everyother layer. Turn the opacity back to 100%, go to File-Save As, name it howeveryou want and in the file type select .png extension
– Repeat this for all layers, but remember tomake it the ONLY one visible while saving it by removing the eye icon fromevery other Once saved, you can move to the next step of making it into ananimation.
Creating an Animation
Since SAI is a painting software and doesn’thave a built-in animation tool, we’ll need to use a third-party app to connectall the layers (frames) we previously saved. There are both online and offlinetools that can be used, some free and some paid.
Some of the more popular offline tools whichcan be used to connect images into an animation include Photoshop, Movie Maker, Sony Vegas etc. Almost any largerphoto editing or movie making software has the ability to create an animation,although they can take up a lot of hard drive space.
A much easier alternative is a free, onlineGIF maker tool that requires no download and gets the job done in a matter ofseconds. For our purpose, we’ll use EZgif Maker.
How To Create a GIF
To start, go to ezgif.com/maker. You’ll bepresented with a few buttons used to upload images and create the GIF. Thewebsite supports up to 2000 files, which means that you can use up to 2000different layers from SAI, enough for almost all purposes.
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– First, click on the “Choose Files”button and select all of the layers/frames you want to use in your animation.
– Then, click on the blue “Upload andmake a GIF” button. Samsung m2070 easy printer manager mac.
– At the next screen you’ll be able to makesome modifications to your end result. You can rearrange the order in whichframes will appear, as well as the delay between them and some other minoroptions. If you’re unsure of what they do, its best to leave them by default.
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– Once you’re done, click on the blue“Make a GIF” button. You’ll be shown a preview and given the optionto download it They also give you an option to optimize it, which can reducethe file size if its too big (common when the animation consists of too manyframes).
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Although it might seem complicated at first,animation with SAI is extremely easy if you follow these steps. Experiment withdifferent tools and try out new things. With a little bit of imagination, youcan get some pretty impressive results.